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SILENT HILL: Townfall All Endings Guide - How to Get Them
Mason Reed
Mason Reed
2026-09-26

Every step you take in SILENT HILL: Townfall can push Simon toward a different fate. With five different endings to uncover, including three standard outcomes and two secret NG+ endings, knowing what affects each one is important. This SILENT HILL: Townfall All Endings Guide explains how to unlock all endings; Justice, Forever, Abandoned, Dog, and Sci-fi-lent Hill, along with their requirements , secret collectibles, and everything you need to know.

SILENT HILL: Townfall All Endings Guide

When you chase every ending in SILENT HILL: Townfall, you need to explore every corner and understand Simon’s story. However, playing the PC version can be tough when you cannot stay at your setup. And that’s where OSLink makes things easier. It lets you remotely access and play SILENT HILL: Townfall PC version remotely through your mobile, giving you more freedom to explore and uncover every ending.

Understand How Endings Work

An ending in SILENT HILL: Townfall is the final outcome you receive after completing the story. Your actions throughout the game can affect which ending you see, while some special endings require specific collectibles and interactions.

Understand How Endings Work

And, one of the most common questions the players ask is: How many endings are there in SILENT HILL: Townfall? There are five different endings, and each one has different requirements including different discoveries and kills. The first three are standard endings based mainly on your enemy kills and discoveries, while the other two are secret endings that can only be unlocked in New Game Plus (NG+).

  • Justice: Finish with significantly more discoveries than enemy kills.

  • Forever: Finish with slightly more discoveries than your total enemy kills.

  • Abandoned: Finish with more enemy kills than discoveries.

  • Dog: A secret NG+ ending that requires collecting and using three special coins.

  • Sci-fi-lent Hill Ending: A secret NG+ ending that requires finding three strange books, an access key card, and completing specific interactions.

Justice Ending

The Justice ending is the best and most positive outcome. It focuses on Simon choosing restraint over revenge, allowing town and Richard to face the consequences of his actions. This ending feels like the most thematically satisfying resolution for players who spend more time exploring and discovering clues than fighting enemies.

Justice Ending

Trophy: For St. Amelia

How to Get Justice Ending:

  • Collect as many Clues and Documents as possible. Aim for a large lead, ideally 20+ more Discoveries than kills.

  • Keep your total kills below 60 by avoiding unnecessary fights. Run past enemies or stun them with the flare gun when possible.

  • Focus on exploring the area and finding clues instead of clearing every enemy encounter.

What Happens:

  • Simon chooses to use the Flare Gun instead of shooting Richard.

  • The flare attracts the large creature toward Richard.

  • Simon collapses while clutching his chest and is taken into surgery.

  • In the real world, Simon refuses to give false testimony against Richard.

  • Richard attacks Simon with a scalpel, but the incident ultimately helps lead to Richard's conviction.

Forever Ending

The Forever ending is the neutral middle path in SILENT HILL: Townfall standing endings. It captures the feeling of being trapped in an endless cycle of guilt and inability to fully move on. Many players land to this ending unintentionally during a balanced first playthrough.

Forever Ending

Trophy: Here To Stay

How to Get Forever Ending:

  • Finish with only a small advantage in Discoveries, roughly 3–5 more Discoveries than kills.

  • Keep your total kills below 60.

  • Balance exploration and combat. Collect a good number of documents, but do not completely avoid enemies or focus heavily on killing them.

What Happens:

  • Simon fires the Flare Gun instead of shooting Richard.

  • He struggles to fully accept his role and collapses during the confrontation.

  • Simon wakes up back at the beginning of the loop, showing that he has not escaped it.

  • Zoe treats Simon's injuries and tells him that she is “not going anywhere.”

  • The ending leaves Simon and Zoe trapped in the same cycle, suggesting that the story will repeat again.

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Abandoned Ending

The Abandoned ending is considered the bad ending among the main endings, and it is the one most first-time players are likely to get. It shows Simon giving in to vengeance and becoming another victim of the town’s pain.

Abandoned Ending

Trophy: Just Making Things Worse

How to Get Abandoned Ending:

  • Kill more enemies than the number of Discoveries you collect.

  • Get more than 60 total Kills, which locks you into this ending even if you have collected every Discovery.

  • Play aggressively and clear most enemy encounters, especially the large groups of Widows in Part 5 after getting the Shotgun.

What Happens:

  • Simon chooses to shoot Richard during the confrontation.

  • Corpses of Richard begin appearing around him while the real Richard mocks Simon through the CRTV.

  • Zoe becomes disappointed because Simon still cannot accept that he cannot change or “fix” the past.

  • In the real world, Simon attacks Richard and stabs him in the throat with a scalpel.

  • The ending shows Simon giving in to revenge instead of breaking free from the cycle.

Dog Ending

The Dog ending is a light-hearted joke ending available in New Game Plus (NG+) and one of the two secret outcomes. It is fun and memorable rather than “best” in a serious sense, offering a playful reward for players who hunt down the three coins and dog banks.

Dog Ending

Trophy: Let’s Talk This Out

How to Get Dog Ending:

This fun secret ending is exclusive to New Game Plus. You must find three special coins and insert each one into a Guide Dog donation bank at specific points in the story. Complete all three deposits in a single NG+ run, then finish the game normally.

  • Bronze Coin  – Part 1: Shorefront South - Find it on a shelf in the back room of Video Star. Deposit it at the Guide Dog on Main Street, just before the Pharmacy.

  • Silver Coin – Part 4: Clara Woods - Find it in a backyard shed by taking the east/right road at the early junction before the Estates. Then, use the Bolt Cutters from the 5 South Brae/Locker 17 puzzle to access the gate behind the Post Office and reach the Guide Dog inside the Laundromat.

  • Gold Coin – Part 6: Simon - Use the ROC console to unlock Room 793 and collect the Gold Coin. After releasing the clamps, place the Gold Coin in the final Guide Dog at the end of the red-lit hallway before the exit.

Then defeat the final boss. The Dog cutscene replaces the usual ending.

Sci-fi-lent Hill Ending

This is the second New Game Plus (NG+) joke ending and one of the most unique outcomes in the game. It can end the story early and completely skip the final boss, making it stand out from the other endings. Also, it's the most surprising and rewarding secret ending for players who enjoy exploring and finding hidden collectibles.

Sci-fi-lent Hill Ending

Trophy: Sci-fi-lent Hill

How to Get Sci-fi-lent Hill Ending:

This secret ending is available only in New Game Plus. You need to collect three Strange Books and a special Access Card hidden throughout the game, then use the card at the very end. All of these items appear exclusively during a second playthrough.

  • Strange Book #1 – Part 1 (Arrival): Go to Zoe’s House and check under the bedside table in the upstairs bedroom. Examine the book.

  • Strange Access Card – Part 2 (Zoe): In Shorefront – Different, enter the hotel and go upstairs to the door with multiple symbols. Press the buttons in this sequence: Bird → Tree → Planet → Bird → Triquetra → Satellite → Satellite → Fish → Rocket → Planet → Dog → Pillar. After successfully pressing the buttons, the door unlocks, and the card is on the bedside table inside.

  • Strange Book #2 – Part 4 (Clara Woods): Visit the Stenhouse End of Life Hospice Care/charity store, located opposite the phone booth in the square. Find the book on the bookshelf to the left.

  • Strange Book #3 – Part 6 (Simon): After completing the main NSO console puzzle and opening Valve F, repeat the Open Door input and enter 621 before leaving. Then go downstairs through the newly unlocked door. Strange Book #3 is on a desk in the corner beside a Lock Box.

Final Step - How to Trigger the Ending:

After completing the Clamp Release puzzle, free the container and continue through the shutter and hallway. Before reaching the final door, use the Strange Access Card on the keycard reader on the left wall.

You will get a “I feel sluggish. Like I need to wake up” prompt. Enter the door to trigger the Sci-fi-lent Hill ending, which skips the final boss.

Reward: The Pistol-3000, which can be used in future NG+ runs.

Tips for Seeing SILENT HILL: Townfall All Endings

If you want to unlock SILENT HILL: Townfall all endings in fewer playthroughs, follow these quick tips:

  • Explore everything in the first playthrough: On your first playthrough, explore every document, email, CRTV signal, and environmental clue, to better understand the story and work toward the Justice ending.

  • Know the main endings: Abandoned and Forever are common on a first playthrough, depending on your Kills and Discoveries.

  • Aim for Justice: Focus on exploration, avoid unnecessary kills, and use the Flare Gun when facing key choices.

  • Unlock secret endings: Complete the game once, then start NG+ to collect the coins and Strange Books for the Dog and Sci-fi-lent Hill endings.

  • Save before the ending: Keep a save near the final section so you can try different choices and unlock multiple endings.

  • Listen carefully to dialogue and voiceovers: Pay attention to Zoe and Richard, as their conversations provide clues about the story and breaking the cycle.

Conclusion

Here are all the details you need to know about how to get all endings in SILENT HILL: Townfall. This SILENT HILL: Townfall all ending guide covers the requirements for Justice, Forever, Abandoned, Dog, and Sci-fi-lent Hill, including the Kills, Discoveries, and hidden collectibles you need. Keep exploring every corner and checking every clue as you play, and with OSLink, you can continue your SILENT HILL: Townfall PC version journey directly from your mobile wherever you go.

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