Looking for a good STAR WARS Zero Company™ Hawks build? Hawks is your main squad leader, so you’ll use them in most story missions. That makes choosing the right Specializations, skills, and weapons really important. You can build Hawks for damage, but a support-focused setup can be even more useful for the whole team. In this STAR WARS Zero Company Hawks build guide, we’ll cover the best skills, weapons, Specializations, and team setups to help you build Hawks the way you want.

Once you’ve picked your Hawks build, you’ll probably want to test it in a few missions and see how it feels. If you want more freedom to play on the go, OSLink lets you remotely play STAR WARS Zero Company™ on your mobile device. It’s a handy option when you want to try different skills, weapons, and team setups without being tied to your PC.
Best Hawks Build in STAR WARS Zero Company™
For this build, we recommend Medic as your Primary Specialization and Scout as your Secondary Specialization. It might not sound as flashy as a Gunslinger build, but it fits Hawks extremely well.

You’re already required to bring Hawks into story missions, so why not turn that mandatory squad slot into one of your biggest advantages? Here’s a recommended Hawks build that both STAR WARS Zero Company beginners and veterans can pick up easily.
|
Category |
Recommendation |
|
Primary Specialization |
Medic |
|
Secondary Specialization |
Scout |
|
Weapon |
Longarm Blaster |
|
Playstyle |
Support / Sniper |
|
Main Focus |
Healing, Buffs, Advantage, Assist Damage |
|
Best Position |
Backline |
|
Key Skills |
Lifesaving Measures, Combat Stim, Morale Boost, Tactical Timing, Combat Recon, Ambush |
|
Unique Skills |
Fearless Leader, Pico-5 |
Why Medic + Scout Is Good for Hawks
Hawks is the permanent leader of Zero Company, so you’ll bring them into most story missions. That makes them a great choice for a build that helps the whole squad instead of focusing only on damage. The best class (Specialization) for Hawks is Medic with Scout as the secondary, giving them healing, buffs, Advantage generation, and useful support abilities.

This setup also works well with Hawks’ unique abilities. Fearless Leader boosts the squad, while Pico-5 can give an ally an extra AP. You can heal teammates when needed, generate Advantage with Scout, and still use a Longarm Blaster to deal damage from a safe distance. Overall, it makes Hawks a strong support leader who can help the entire team perform better.
Hawks' Unique Abilities
Before getting into the Specializations, it's important to understand what makes Hawks different. One of Hawks’ standout abilities is Fearless Leader, which is one of the biggest reasons a support Hawks build works so well .

This unique talent provides bonuses to the entire squad while Hawks is present. As you rank it up, it improves Assist Damage and Defense, making your Operators more effective and harder to take down.
At higher ranks, the bonuses become even more noticeable. Since Hawks is going to be on the battlefield anyway, Fearless Leader is essentially a permanent squad buff.
Prioritize this talent whenever possible.
It becomes especially useful when your team relies heavily on Assist attacks. The more your squad takes advantage of those backup attacks, the more value you get from Hawks simply standing on the battlefield.
Pico-5
Pico-5 is another major part of the build. It costs Advantage and allows Hawks to give +1 AP to an ally once per turn. That extra AP can make a huge difference.

You can use it to:
-
Give a damage dealer another attack
-
Finish off an enemy
-
Reposition an Operator
-
Set up an Assist
-
Use another ability
-
Escape from a dangerous position
Don't think of Pico-5 as just another ability. It's one of the main ways Hawks turns their resources into extra actions for the rest of the team.
Best Medic Skills for Hawks
Medic is the main part of this STAR WARS Zero Company™ Hawks build, giving Hawks several useful ways to heal and support the squad. These skills help keep your Operators in the fight while also making them stronger throughout the mission.

Lifesaving Measures
Lifesaving Measures improves Hawks' Medpacs and makes it easier to get injured teammates back into the fight. It’s especially useful in longer missions where your squad is more likely to take damage. If you’re looking for the most useful Hawks skill for keeping the team alive, this is a great one to prioritize.
Combat Stim
Combat Stim gives your teammates useful bonuses, including increased health and better melee and ranged damage. As you upgrade it, the buff can become permanent for the rest of the battle. This lets Hawks spend some time boosting the team early on before focusing on attacks and other support abilities.
Morale Boost
Morale Boost is another strong support skill for Hawks. It costs Advantage but gives nearby allies Morale, helping them stay effective even after taking injuries. Use it when your team is struggling or several Operators have been hurt. It can help prevent a bad situation from getting even worse and keep everyone fighting.
Best Scout Skills for Hawks
Once you unlock dual Specializations, adding Scout makes this STAR WARS Zero Company™ Hawks build even more useful. Scout gives Hawks more ways to generate Advantage, which you can then spend on Pico-5, Ambush, and other powerful abilities. It also gives this support-focused setup some extra damage when you need it.

Tactical Timing
Tactical Timing gives Hawks a chance to gain extra Advantage when securing kills. This is useful because Advantage is needed for several of Hawks’ strongest abilities. The more Advantage you generate, the more options you have during each battle.
Combat Recon
Combat Recon is one of the best reasons to use Scout as Hawks’ secondary Specialization. For 1 AP, you can target multiple enemies and gain Advantage based on the targets affected. This is especially useful when you’re facing a large group. You can then use that Advantage for Pico-5 or save it for a stronger attack.
Ambush
Ambush gives Hawks a powerful way to spend that stored Advantage. The attack deals more damage as you spend additional Advantage, making it great for taking down dangerous targets. So while this Hawks build is mainly focused on healing and supporting the squad, Ambush gives Hawks a strong offensive option when you need to finish off an important enemy.
Best Weapon for Hawks
For this STAR WARS Zero Company™ Hawks build, the Longarm Blaster is the best weapon choice. It lets Hawks stay at a safe distance while still helping the team with damage and Assist attacks. This is important because Hawks is required for story missions, and if they go down, the mission ends.

Why Use a Longarm Blaster?
A Longarm Blaster works well with Hawks’ support role because you can stay behind the frontline and focus on helping your team.
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Stay at a safe distance from enemies.
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Attack high-priority targets from range.
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Help teammates with Assist attacks.
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Make good use of the Fearless Leader bonus.
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Heal teammates without moving too far forward.
-
Use Pico-5 to give an ally extra AP.
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Generate Advantage with Scout skills.
-
Use Ambush when you need extra damage.
With this setup, Hawks works more like a support sniper. You can keep your team healthy while still dealing damage when you have a free turn.
Best Longarm Blaster Mods
When choosing weapon mods, focus on stats that make Hawks’ shots more reliable and powerful.
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Chance to Hit: Helps prevent missed attacks.
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Critical Damage: Makes critical hits more valuable.
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Damage: Increases Hawks’ overall damage.
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On-hit Effects: Adds useful effects whenever your shots connect.
Accuracy should be a priority, especially when you're targeting important enemies or setting up Assist attacks. A missed shot is a wasted opportunity, so making Hawks’ attacks more reliable can make a big difference.
Hawks Focus Upgrade Priority
Your exact priority can change depending on your secondary Specialization, but for the Medic + Scout setup, you can generally work toward:

- Lifesaving Measures
-
Combat Stim
-
Morale Boost
-
Fearless Leader
-
Tactical Timing
-
Combat Recon
-
Ambush
The most important thing is not to treat this as a rigid order. If your squad is constantly getting injured, put more investment into Medic. If you're swimming in Advantage and want more offensive options, invest further into Scout.
The nice thing about Hawks is that you can respec and experiment in the Den, so you're not permanently locked into one setup.
Best Hawks Team Composition
When building a team around Hawks, you don't need to follow one fixed setup. Since Hawks can fill different roles, you can change the rest of the squad based on the Specialization you're using and how aggressive you want to play.
For most players, it's a good idea to have a mix of damage, frontline pressure, and Advantage generation. Hawks can then fill the missing role with damage, healing, or support. Here are some strong team options to try.
1. Early-Game Team
|
Operator |
Recommended Specialization |
Main Role |
|
Hawks
|
Sharpshooter / Gunslinger |
Ranged Damage & Support |
|
Kabb Uppercut
|
Assault |
Melee Damage |
|
Trick
|
Soldier / Heavy |
Frontline |
|
Jae Mordant
|
Scout |
Advantage & Cleanup |
This is a strong team for the early game because everyone has a clear job. Kabb can get aggressive and use Uppercut to help with AP, while Trick provides reliable frontline pressure and a useful revive. Jae helps generate Advantage and can finish off weak enemies with Final Shot. Meanwhile, Hawks stays at range, provides support fire, and uses Fearless Leader and Pico-5 to help the rest of the team.
2. Mid-to-Late Game Team
|
Operator |
Recommended Specialization |
Main Role |
|
Hawks
|
Sharpshooter / Scoundrel |
Ranged Damage & Support |
|
Kabb Uppercut
|
Assault / Soldier |
Damage |
|
Tel-Rea Vokoss
|
Padawan / Wayseeker |
Force Abilities & Control |
|
Jae Mordant
|
Scout / Gunslinger |
Advantage & Damage |
This team has excellent synergy once you've unlocked more options. Jae can generate plenty of Advantage, which gives Tel-Rea more opportunities to use powerful Force abilities. Kabb can take advantage of openings and secure kills, while Hawks provides ranged damage and squad support. If you use Scoundrel, Hawks can also set up powerful critical hits.
3. Beginner-Friendly Team
|
Operator |
Recommended Specialization |
Main Role |
|
Hawks
|
Gunslinger / Medic |
Damage or Healing |
|
Kabb Uppercut
|
Soldier |
Damage |
|
Trick
|
Heavy |
Tank / Frontline |
|
Jae Mordant
|
Medic / Scout |
Healing or Advantage |
If you're still learning the combat system, this is a more forgiving setup. Hawks can focus on either damage or healing, while Trick can hold the frontline and use his revive ability when things go wrong. Kabb adds consistent damage, and Jae can provide either extra healing or Advantage depending on what your team needs.
4. Aggressive and Mobile Team
|
Operator |
Recommended Specialization |
Main Role |
|
Hawks
|
Gunslinger / Scout |
Damage & Advantage |
|
Cly Kullervo
|
Mandalorian |
Mobility & Damage |
|
Tel-Rea Vokoss
|
Padawan |
Control & Force Abilities |
|
Jae Mordant
|
Scout / Gunslinger |
Advantage & Damage |
This setup is all about keeping the pressure on. Cly can use the jetpack to move around the battlefield and attack from unexpected angles, while Tel-Rea can control enemy positions with Force abilities. Hawks and Jae can generate and spend Advantage while helping clean up weakened enemies. It's a great choice if you prefer a faster and more aggressive playstyle.
Hawks Build Alternatives
Medic + Scout is a great choice if you want Hawks to focus on support, but you don't have to stick with it. Hawks can be built in several ways depending on whether you prefer fast pistol attacks, critical hits, or long-range damage. Here are some good alternatives to the main STAR WARS Zero Company™ Hawks build.

Gunslinger + Medic
If you want Hawks to deal more damage while still helping the team, Gunslinger + Medic is a solid option. Gunslinger gives you quick pistol attacks and better offensive options, while Medic keeps your healing and support abilities. This makes Hawks a flexible character who can attack enemies and heal teammates when needed.
Gunslinger + Scoundrel
For a more aggressive STAR WARS Zero Company™ Hawks build, try Gunslinger + Scoundrel. This setup focuses more on pistol damage, Assists, Advantage, and critical hits. It's a good choice if you want Hawks to feel like a fast, high-damage leader who can help set up powerful attacks while still supporting the squad.
Sharpshooter
If you prefer staying far away from danger, Sharpshooter is another strong choice. Hawks can stay behind the team and use long-range attacks to pick off important targets. You can still use Fearless Leader and Pico-5 to support your teammates, making this a good option for players who enjoy a safer sniper-style playstyle.
How to Play Hawks
The key to playing Hawks is to think of them as a squad leader first and a damage dealer second. Since Hawks is always important to your story missions, you want to keep them safe while using their abilities to make the rest of the team stronger. This is especially true with the STAR WARS Zero Company™ Hawks build recommended in this guide, where Hawks focuses on support, healing, Advantage, and long-range attacks.

- Stay Behind the Frontline - Keep Hawks in cover and away from unnecessary danger. With a Longarm Blaster, you can attack enemies from a distance while your frontline Operators move forward.
-
Support Your Team - Don't feel like you need to attack every turn. If a teammate is injured, use your Medic skills. If someone can make good use of an extra action, use Pico-5 to give them AP.
-
Build and Spend Advantage - Scout helps Hawks generate Advantage, so use skills like Combat Recon when several enemies are grouped together. Then spend that Advantage on Pico-5, Ambush, or other useful abilities.
-
Use Fearless Leader - Keep Hawks active and positioned where they can support the squad. Fearless Leader provides bonuses to the team, making Assist attacks and your overall squad performance better.
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Pick Off Important Targets - When your team is healthy and doesn't need support, use Hawks' long-range weapon to target dangerous enemies. You can also save Advantage for Ambush when you need to finish off a strong target.
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Protect Hawks - Most importantly, don't take unnecessary risks. Hawks going down can end the mission, so staying alive is more important than getting one extra kill. Use cover, keep your distance, and let your other Operators handle the frontline.
Conclusion
And that’s pretty much everything you need to know about the STAR WARS Zero Company™ Hawks build. Whether you go for Medic + Scout or choose a more damage-focused setup, there are plenty of ways to build Hawks. Now, it’s time to jump into the game, try out different setups, and find the one that works best for you. And if you want to keep experimenting with Hawks or continue your campaign when you’re away from your PC, OSLink makes it easy to play STAR WARS Zero Company™ remotely on your mobile device. Good luck, and have fun leading Zero Company!









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