Welcome, all Marines! Aliens: Fireteam Elite 2 brings you into a new fight against deadly Xenomorphs, with six unique classes built for different combat styles. Choosing a class that matches your playstyle can make every mission more exciting and rewarding. With five core classes and one fully customizable Specialist class, there are plenty of ways to build your perfect Marine. If you're unsure which class suits you best, this Aliens: Fireteam Elite 2 class guide and recommendations will help you choose the right one for your Fireteam.

As you progress through Aliens: Fireteam Elite 2, you’ll spend hours exploring dangerous areas, battling Xenomorphs, and leveling your classes to unlock their full potential. If you want to continue that progress away from your PC, OSLink lets you remotely play your Aliens: Fireteam Elite 2 PC session directly from your mobile. This makes it easier to keep leveling your favorite classes, complete missions, and work toward unlocking the customizable Specialist wherever you go.
Aliens: Fireteam Elite 2 Classes Overview
Aliens: Fireteam Elite 2 features six fully reworked classes, each designed to support teamwork, customization, and tactical combat against deadly Xenomorph threats. The table below shows all the classes and their roles in combat.
|
Class |
Role |
|
Marauder |
Deals heavy damage and clears groups of enemies. |
|
Machinist |
Controls areas and keeps enemies under pressure. |
|
Duelist |
Reliable class for dealing strong damage. |
|
Hunter |
Controls enemies and focuses on weak points. |
|
Medic |
Supports the team and helps allies survive. |
|
Specialist |
Flexible class that can be customized for different situations. |
The Marauder Class
Role: Heavy Damage / Swarm Clearing
Difficulty: Medium
Best For: Aggressive players who enjoy fighting large groups of Xenomorphs.

The Marauder class is a heavy-firepower class built to push through enemy groups and take down multiple Xenomorphs quickly. It uses powerful explosive weapons with high AoE damage, making it great for controlling tight corridors and crowded hive areas.
The Marauder has powerful kit abilities like Blast Cannon and Titan Rockets, which are also perfect for clearing large groups of enemies while the Rampage perk increases his combat power with every kill. This makes the Marauder especially effective against large waves of enemies and crowded alien-infested areas.
|
Strengths |
Weaknesses |
|
Excellent swarm clearing High damage output Strong heavy-weapon options Great for chokepoints Excellent in Horde Mode |
Less effective when enemies are spread out Heavy weapons require careful positioning Explosive attacks can be difficult to use safely around teammates Requires good target selection to maintain momentum |
The Machinist Class
Role: Zone Control / Tech Support
Difficulty: Medium
Best For: Defensive players and chokepoint control

The Machinist is a tech-focused class that uses powerful plasma energy weapons and deployable gadgets to control the battlefield. Rather than relying only on direct weapon damage, this class uses advanced tech deployables like Sentry Turret and Bodyguard Drone to slow down enemies, control key areas, and maintain constant pressure on Xenomorphs.
With these strengths, the Machinist is one of the most useful classes for defending objectives, setting up strong defensive positions, supporting the squad from a safer position, and helping to hold key areas under your control.
|
Strengths |
Weaknesses |
|
Excellent battlefield control Strong defensive utility Turret provides additional damage Helps protect teammates Excellent for holding chokepoints |
Requires good positioning Deployables lose value when constantly moving Requires awareness of enemy routes Less effective if the team is constantly moving. |
The Duelist Class
Role: Sustained DPS / Assault
Difficulty: Easy
Best For: Beginners and players who enjoy constant gunfire

The Duelist is one of the best classes for beginners, with a kit that is easy to understand and revolves around consistent weapon damage. This Duelist class can carry two primary weapons at the same time, with one for mid- to long-range attacks and one for short-range combat, providing extra flexibility. Moreover, this class has several mobility perks as well as the "Stay on Target" mechanic for players who consistently hit Xenomorphs during battles.
Because of this versatile and flexible kit, higher mobility, and easier-to-learn controls, this class is a reliable choice for beginners who want to learn the game's shooting mechanics without managing complicated support or defensive systems.
|
Strengths |
Weaknesses |
|
Beginner-friendly with easier-to-learn mechanics. Strong sustained damage Flexible weapon choices Good mobility Effective against both swarms and priority targets. |
Requires consistent accuracy Depends on maintaining hit streaks Damage drops when you lose pressure Lower heavy-weapon impact. |
The Hunter Class
Role: Weak-Point Specialist / Crowd Control
Difficulty: Hard
Best For: Accurate players who focus on weak-point damage and elite Xenomorph targets

The Hunter is designed for players who prefer precision shooting and controlled engagements. Its Particle Pulse and Stasis Bolt abilities help expose, disrupt, or slow dangerous enemies, allowing you to follow up with accurate weak-point attacks.
Also, the Hunter class perks, including No Mercy and No Rest, mainly focus on exploiting weak points and increasing damage dealt to enemy weak points. It's especially useful for hunting down elite Xenomorph targets and securing wins for your team. This makes the Hunter class effective for eliminating tougher enemies and winning fights more easily.
|
Strengths |
Weaknesses |
|
Excellent weak-point damage Strong against elite enemies Good crowd-control options Rewards accurate players Effective at eliminating priority targets |
Lower raw firepower than pure DPS classes Requires good positioning Can struggle when surrounded Less effective when enemies cannot be targeted precisely |
The Medic Class
Role: Healing / Team Support
Difficulty: Medium
Best For: Team-oriented players focused on keeping the fireteam alive

The Medic class is the best class in Aliens: Fireteam Elite 2 for players who like playing as part of a team. They are the team's main source of support, with abilities that improve team buffs and allow them to set up Trauma Stations to heal players, while also dealing offensive damage with Poison Stations.
Not only that, the Medic has two special perks that make them even more valuable to the team. These perks allow the Medic to revive downed allies faster and resist knockback while interacting with objects, reviving teammates, or using items. With these advantages, the Medic is a reliable support class for players who want to keep their team alive and perform better in team-focused battles.
|
Strengths |
Weaknesses |
|
Keeps teammates alive Excellent team utility and flexible buffs Helpful in difficult missions Helps recover from mistakes Valuable in four-player squads |
Lower personal damage potential Depends on good team composition Requires awareness of teammate health Can feel less powerful when playing alone |
The Specialist Class
Role: Custom Hybrid
Difficulty: Hard
Best For: Experienced players and custom endgame builds

The Specialist differs from the other classes because it has no fixed kit. Instead, it allows you to create a custom build by equipping one major and one minor ability from the five unlocked core classes, giving you the freedom to develop your own playstyle rather than follow a fixed combat role.
This makes the Specialist the most customizable class in Aliens: Fireteam Elite 2, ideal for experienced players who understand each class and want to create hybrid builds focused on damage, healing, defense, control, or a combination of several roles.
How to unlock Specialist in Aliens: Fireteam Elite 2? - To unlock the Specialist class in Aliens: Fireteam Elite 2, you must first level up the five base classes: Marauder, Duelist, Machinist, Hunter, and Medic.
|
Strengths |
Weaknesses |
|
Extremely flexible Can fill missing squad roles Excellent endgame potential Supports unique hybrid builds Rewards experienced players |
Requires significant prior progression Not ideal for beginners Requires a good understanding of the other classes More difficult to optimize Poor combinations can make the class feel unfocused |
Aliens: Fireteam Elite 2 Class Recommendation
Here is a quick summary of class recommendations based on your playstyle, experience level, and squad needs in Aliens: Fireteam Elite 2. Use this Aliens: Fireteam Elite 2 class guide to choose the right Marine for your Fireteam.
|
Class |
Difficulty |
Recommendation |
|
Marauder |
Medium |
Best for aggressive players who want high damage and strong swarm-clearing abilities in tight spaces. |
|
Machinist |
Medium |
Ideal for defensive players who prefer zone control, turrets, and holding chokepoints. |
|
Duelist |
Easy |
A top pick for beginners thanks to flexible dual primaries, consistent DPS, and easy-to-learn mechanics. |
|
Hunter |
Hard |
Recommended for accurate players who focus on weak-point damage, crowd control, and elite targets. |
|
Medic |
Medium |
Essential for team-oriented players who want to keep the squad alive with healing, buffs, and fast revives. |
|
Specialist |
Hard |
Best for experienced endgame players who want fully customizable hybrid builds after leveling the other classes. |
Conclusion
Choosing the right class can make a big difference in Aliens: Fireteam Elite 2. Use this class guide to understand each Marine’s strengths, abilities, and playstyle, then level the five core classes and work toward unlocking the Specialist to create your ideal build. When you want to continue your Aliens: Fireteam Elite 2 PC session away from your computer, OSLink lets you remotely access and play it from your mobile, so your progression doesn’t have to stop when you leave your PC.









Pre-set Keymaps for Easy Play