One of the first important choices in Aniimo is between Helion and Lunara, two special Light DPS starters with very different combat styles. If you're wondering whether to choose Helion or Lunara in Aniimo, the important thing to know is that neither starter has better base stats. They share the same HP, ATK, defenses, BREAK, and REGEN, so this is primarily a choice between aggressive melee burst and safer ranged utility.
For most beginners, Lunara is the safer overall recommendation, while Helion becomes more attractive for players who prefer solo combat, melee gameplay, and a stronger self-contained damage loop.

PC and console versions of Aniimo launch on September 16, while the mobile version arrives on September 23. Players starting on PC who still want to continue exploring from a phone can use OSLink to remotely access their PC session, with touch controls, key mapping, and controller support.
Helion vs Lunara Overview
|
Category |
Helion |
Lunara |
|
Role |
Melee Physical DPS |
Ranged Magic DPS |
|
Element |
Light |
Light |
|
ATK |
116 |
116 |
|
BREAK |
85 |
85 |
|
Core Mechanic |
Solar Halo |
Silver Moon Mark |
|
Strength |
Burst, grouping, sustain |
Range, sustain, Light RES shred |
|
Solo Play |
Excellent |
Very Good |
|
Beginner Comfort |
Good |
Excellent |
|
Co-op Utility |
Average |
Better |
|
Recommended For |
Aggressive players |
Most beginners |
Their identical stat lines mean there is no hidden numerical penalty for choosing either one. The main difference comes from how their kits convert basic attacks and skills into damage.
Helion – Aggressive Melee Burst DPS

Helion is the more aggressive starter. Its trait, Solar Grace, grants a 20% Final Damage bonus when it is not attacking with an advantageous element. More importantly, performing four Basic Attacks generates Solar Halo, which strengthens the next skill.
This creates a simple but rewarding loop:
Basic Attacks ×4 → gain Solar Halo → use an enhanced Skill → continue the combo
Its signature attack, Light Bombardment, dives onto enemies and deals AoE Physical damage. When enhanced by Solar Halo, Light Bombardment deals 30% more damage, restores 4% HP, and has a 75% chance not to consume the enhancement. This gives Helion surprisingly strong sustain during extended solo fights.
Helion also has excellent tools for open-world farming. Holy Storm pulls nearby enemies toward its center, allowing you to gather scattered monsters before hitting them with close-range AoE attacks. Holy Roar can increase Helion's own Light Damage Amplification by up to three stacks.
Its Ultimate, Helios' Judgment, deals heavy damage, temporarily evolves Helion into Soleon, and increases Helion's damage by 15% until combat ends.
Helion Strengths
- Strong melee burst
- Excellent enemy grouping
- Good self-healing
- Powerful solo gameplay
- Solar Halo remains useful in longer battles
Its main weakness is obvious: you need to stay close to enemies. Against bosses with dangerous melee attacks, Helion demands better dodge timing than Lunara.

Lunara – Safer Ranged DPS with Team Utility

Lunara is the ranged half of the starter choice and is generally easier to use.
Its trait, Lunar Power, grants four Silver Moon Marks whenever Lunara casts a Skill or Ultimate. Each Basic Attack then consumes one Mark, deals 100% additional damage, and restores 0.5% HP.
Its basic rotation is therefore:
Cast Skill → gain four Silver Moon Marks → use Basic Attacks → deal bonus damage and recover HP
This rhythm is very beginner-friendly because Lunara can maintain distance while recovering small amounts of health throughout combat.
The bigger reason for its long-term value is Lumin Bolts. The skill fires three Light projectiles and applies Fox Mark, reducing the target's Light RES by 5% per stack, up to three stacks for a total of 15% Light RES reduction.
Unlike Helion's personal Light damage buff, Fox Mark affects the enemy. That means other Light attackers can also benefit from the resistance reduction, giving Lunara more potential utility in co-op and future Light-focused teams.
Its Ultimate, Selene's Judgment, deals heavy damage, transforms Lunara into Fennelun, grants four Silver Moon Marks, and increases damage by 15% until combat ends.

Which Starter Is Stronger Early?
For a first playthrough, Lunara has the advantage.
Range matters considerably in an action RPG. You can learn boss patterns without constantly standing inside melee attack zones, while Silver Moon Marks provide steady healing during normal combat.
Helion is still very strong during exploration, especially against groups. Holy Storm's pull makes open-world farming extremely convenient, and its stronger self-sustain can reward players who are already comfortable dodging at close range.
So the early-game difference is better described as:
Lunara = safer and easier
Helion = faster, more aggressive melee gameplay
Late-Game Potential
This comparison becomes more interesting later.
Lunara has better team utility because its Light RES reduction can benefit other Light attackers. That gives it a useful role even if another character eventually becomes your primary DPS.
Helion, however, has a stronger self-contained combat loop. Solar Halo can repeatedly enhance Light Bombardment, while the enhanced attack provides substantial healing and may preserve Solar Halo for another use. Current post-beta analysis therefore gives Helion an advantage in solo-oriented late-game payoff.
In simple terms:
Lunara has better team potential.
Helion has better personal carry potential.

Which Aniimo Starter Should You Choose?
|
Player Type |
Recommendation |
|
New to action RPGs |
Lunara |
|
Want the easiest start |
Lunara |
|
Prefer ranged combat |
Lunara |
|
Plan to build Light teams |
Lunara |
|
Play co-op frequently |
Lunara |
|
Prefer melee combat |
Helion |
|
Mostly play solo |
Helion |
|
Want stronger grouping |
Helion |
|
Enjoy aggressive rotations |
Helion |
For most players asking which Aniimo starter to pick, Lunara is the best general recommendation because range, healing, and Light RES reduction make it useful in more situations.
However, Helion should not be treated as the weaker choice. Its Solar Halo mechanic, enemy grouping, stronger self-sustain, and melee burst give it excellent solo potential and a rewarding long-term combat loop.

If you mainly play Aniimo on PC, OSLink can also remotely stream your PC session to a phone, making it convenient to continue exploration and progression away from your desk—especially during the week between the PC and mobile launch dates.
So the final answer to helion vs lunara is simple: choose Lunara for comfort and versatility; choose Helion for aggressive solo combat. Both have identical starting stats, so choosing the playstyle you actually enjoy is more important than chasing a small theoretical advantage.









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