Narja Best Build Guide: Skills, Cards and Teams - Chaos Zero Nightmare
2026-01-16
With the conclusion of Galactic Disaster – Forbidden Catalysts, Chaos Zero Nightmare announced a new ★5 support unit: Narja.
As an Instinct-attribute Controller, Narja brings a hybrid kit built around damage bonus, healing, and crowd control, enabled through her unique Voracity and Predation mechanics.
This guide covers Narja’s role, core mechanics, card builds, team compositions, pull recommendations and more, helping you determine whether she fits your roster and investment plans.

Table of Contents
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I. Narja Overview
Attribute & Role
Instinct — Controller / Hybrid Support
Narja is a function-oriented support rather than a pure healer or main DPS. Her kit places her squarely between support and sub-DPS, offering conditional damage buffs and fixed-value healing while contributing modest damage herself.
Core Mechanic
Narja’s gameplay revolves around Voracity and Predation:
- Voracity grants bonus damage when allies use attack cards
- Predation triggers fixed healing when Voracity effects are consumed
This dual mechanic allows Narja to simultaneously enhance damage output and sustain the team. However, there is a notable caveat:
Voracity’s damage bonus only applies while Narja’s HP remains above 50%.
Because Narja lacks strong self-sustain or burst healing tools, high-pressure encounters can cause both her damage buff and healing to fall off at the same time, reducing her impact when it matters most.
II. Narja Card Builds
Basic Cards

Keep
- NA: Defense Response
After unlocking Potential 03-1, this card grants Voracity ×2, making it a core enabler and worth keeping.
Remove
- NA: Attack Response
Low impact and poor synergy with her main mechanics. Recommended to delete.
Epiphany Cards & Priority
Shackles of Hunger

A 1-cost attack card that generates Voracity.
Epiphany Priority:
4 > 1 > 2 > 5 > 3
- Shackles of Hunger(4): Massive damage amplification, synergizes with both Voracity and Predation; extremely strong with multi-hit DPS allies
- Shackles of Hunger(1): Increases hit count and Voracity generation but requires strong card draw support
- Shackles of Hunger(2): Cost reduction and hand-cycling utility; mainly used to consume Voracity efficiently
- Others are too niche to justify
Bottomless Hunger

Utility card that reduces the cost of random cards when Voracity triggers.
Epiphany Priority:
5 > 1 > 3 > 2 = 4
- Bottomless Hunger(5):Generates 7 Voracity and boosts the next Mealtime—very strong tempo control
- Bottomless Hunger(1): Adds Voracity while retaining base effect; highly flexible
- Bottomless Hunger(3): Enhanced card that alleviates AP pressure after multiple Voracity triggers
- Others lack consistency
Voluntary Control

Skill card that rapidly generates Voracity and Predation.
Epiphany Priority:
1 > 3 = 4 = 5 > 2
- Voluntary Control(1): Best all-purpose option; increases both Voracity and Predation stacks
- Voluntary Control(3): Synergizes well with Sereniel when enemy action counts are reduced
- Voluntary Control(4): Enhanced version; pairs excellently with characters who frequently recycle attack cards
- Voluntary Control(5): Buffs basic attacks and Voracity gain; good with basic-attack-focused units
Domain of Voracity

AoE attack that increases enemy Tenacity damage taken.
Epiphany Priority:
4 > 1 > 3 > 2 > 5
- Domain of Voracity(4): High-cost, high-multiplier enhanced card with Retain; triggers twice when conditions are met
- Domain of Voracity(1):Generates Voracity on break; excellent in weakness-focused environments
- Domain of Voracity(3): Adds multiple healing triggers, easing survival pressure
- Others are situational
III. Potential Priority
- 03-1 — Enables Voracity generation on NA: Defense Response
- 07 — Increases Voracity damage bonus
- 04 → 05 → 06 — Boost damage and healing values
- 02, 05-1 — Basic card enhancements (optional)
Neutral card Potentials can be safely skipped.

IV. Partner Recommendations
Exclusive Partner
Gaya
- Increases DEF and Instinct card damage
- Provides team-wide damage buffs
- Active skill grants card draw
Perfectly aligned with Narja’s needs.

Alternatives
- Nyx — Boosts HP and healing; team damage increases when drawing cards

- Alyssa — DEF scaling with team Morale support

V. Memory Fragment Setup
Set Recommendation
- 4× Judgment’s Flames
- 2× Tetra’s Authority
Judgment’s Flames significantly boosts Instinct damage against broken enemies, making it especially effective in Sereniel-centric teams. Tetra’s Authority adds much-needed DEF.
Stat Priority
Main Stats
- Slot 4: Crit Rate
- Slot 5: Instinct DMG or DEF
- Slot 6: DEF
Substats
Crit Rate = Crit DMG > DEF > Self-Awareness Regen
VI. Team Compositions
1. Sereniel + Narja + Cassius

- Sereniel’s high attack frequency efficiently consumes Voracity and Predation
- Narja provides healing, damage buffs, and supplemental damage
- Cassius ensures smooth card cycling and access to key cards
A balanced, stable composition with good tempo control.
2. Merlin + Veronica + Narja

- Merlin’s multi-hit attacks maximize Narja’s mechanics
- Narja improves performance in Passion-weak environments and stabilizes survivability
- Veronica provides AoE damage and card draw support
VII. Pull Advice & Manifest Ego
From a role perspective, Narja functions as a damage-capable alternative to Rei, but with less stable damage amplification. While her healing is slightly stronger on paper, in practice it remains conservative.
She is not a must-pull unit, nor is she limited. Her general utility and long-term value are moderate, making her a low-priority investment unless she fills a specific roster gap.
Regarding Manifest Ego:
- E1 is fully functional
- E4 maximizes damage
- E6 adds extra damage and HP recovery, improving sub-DPS performance
None are mandatory. Ego investment priority is low.

VIII. Conclusion
Narja is a mechanically complete but numerically restrained Controller. While she offers versatility, her damage amplification and healing fall short compared to top-tier supports like Rei, Veronica, or Cassius. As a result, her overall value sits firmly in the “solid but replaceable” tier.
If you enjoy testing multiple builds or managing several teams at once, OSLink’s multi-instance automation can greatly reduce the grind—handling repetitive tasks while you focus on optimization and strategy.
Let OSLink handle the routine, and spend your time where it matters most: smart team building and decisive combat choices.
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